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Wizard101 into the stellarium
Wizard101 into the stellarium











wizard101 into the stellarium

When you do this, the Headmaster says “Check mark for you!”. The logical solution to this round is to pick your own school’s wand. Your deck is filled with a wand of every school. This attack does exactly 766 damage and doesn’t take your resist into account. If you fail the test: every player that picks the wrong number will be punishedĪt the end of the round, the Headmaster will cast a star school spell, which looks like a raven, on each player who get the number wrong. So if there is only 2 of you, both should pick number 2. If you have a full team of 4 players, each of you should put the 4. Instead, each player should pick the number of players in the battle. Contrary to what you might think, the correct solution is NOT to cast them in order 1 – 2 – 3 -4. They do zero damage on the Headmaster, but that’s of no consequence. Your deck will be filled with 4 numbered wand cards: 1, 2, 3 and 4.

wizard101 into the stellarium

Your deck will miraculously have a different content than normally: In round one, the Headmaster puts up 7 -999% shields, one for each school. Without further ado, let’s defeat the Headmaster! Round 1: A Math Lesson! It ignores his damage stat, his blades and your resist it just takes an exact 75% of your HP. Ravino added to this that his tardiness cheat is a Star Insane Bolt that takes 85% of the player’s MAX health. damage and 23% Pierce.Įdit: Songibal noticed this cheat: joining late in the first round results in a painful attack: he will insane bolt you and it will always hit you for around 3.8k. Ravino knew that currently in test realm he has +100% out. The headmaster is a rank 999 boss, which “unknown health” (through testing we found out he has in fact about 10,000 health in total). During the five first rounds of the battle, you will not be able to use your own cards, but will have to complete a couple of assignments through which the Headmaster checks if you learned your lessons. This battle is actually very interesting because it’s – as far as I remember – the first where our enemy actually has control over the cards in our hand. Once the dream turns into a nightmare, you will be facing the nightmare version of the Headmaster, who’s checking if you did your homework! Your 17th quest in Empyrea past 2 takes place in the Reverie. If you want to find out more, you better get to questing! Note: No spoilers for those of you who don’t want any! We’ll just focus on the battle and the cheats.













Wizard101 into the stellarium